using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using SharedObjects;
using TheGameLib;

namespace TheGame.Webservices
{
	/// <summary>
	/// The mission system is yet to be designed and implemented
	/// </summary>
	public partial class TheGameService
	{
        //public List<MissionOffer> GetMissions(Guid sessionId, ulong systemId, int difficulty)
        //{
        //    Agent me;
        //    AgentSessionObject aso;
        //    AgentConnection conn;
        //    if (!ValidateAgentSessionAndConnection(sessionId, systemId, out me, out aso, out conn, false))
        //        return null;

        //    List<MissionOffer> list = new List<MissionOffer>();
        //    for(int i = 0; i < 10; i++) 
        //        list.Add(MissionOffer.CreateRandom(db, difficulty));

        //    return list;
        //}
	}
}